The eventual result is a game that plays quite well on Switch.īetween the lines: Nintendo is in many ways the most secretive company in gaming, but it occasionally offers impressively deep analysis of the development of its games.The developers used machine learning and other techniques to optimize the accuracy of the controls.The small size of the Switch’s detachable controllers made it harder for Nintendo’s designers to predict how players held them and how, in turn, the system should interpret their gestures. Wii controllers were big wands that most people held the same way.Yes, but that wasn’t the end of their problems: Creating motion controls that worked as players expected was tough despite the Switch’s technological superiority over the Wii. They’d make another Wii Sports, basically, circling back to the original intent. Their solution was to pursue simplicity, to design a motion-controlled game playable by anyone age 5 to 95.What they’re saying: “By the time we acknowledged we’d pursued the wrong direction, years had already passed,” Yoshikazu Yamashita, a director on the new game and the old Wii Sports titles said in the Q&A. They brainstormed about making the player-characters robots.They experimented with controls that didn’t involve motion.Nintendo’s designers were stumped about how to distinguish their new game from Wii Sports (and its 2009 sequel Wii Sports Resort), which was iconic for letting players swing a Wii controller to play simplified versions of tennis, bowling and more. But design dead ends required an eventual “fresh start” to the project. That's on display in a new Q&A published by Nintendo about the making of Nintendo Switch Sports.ĭetails: The game began development some time after the Switch’s 2017 launch.Why it matters: Game design is a tough process, even on a project that seems like the ultimate no-brainer. Nintendo game designers struggled for years to make a Nintendo Switch sequel to the company’s best-selling game of all time, 2006’s Wii Sports, before finally releasing one in April.
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