The Fighter background now starts with a buckler instead of a kite shield. The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice.įire Elementalist's starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. New background: Cinder Acolyte, an Ignis zealot. Ziggurats no longer require runes of zot to enter.Įxploration-based shaft traps can now happen a maximum of once per branch. Spider has two new end maps, an "Endless Swarm" map featuring broodmothers and a "Bug Friends" map featuring all non-spider insects. Sewer maps have been re-balanced and randomized, and two new sewers added.īailey maps have been re-balanced and randomized, and three new baileys added. The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates. (Uskayaw and Yredelemnul continue to grant their special kinds of piety).Ĭollecting the abyssal rune of zot grants two XP potions worth of experience. The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion. Timed effects are now the same for all Hells: temporary mutation, hp drain, attribute drain, and noise.įloors 1-6 of each hell sub-branch are considerably smaller, and place only one pair of stairs.Įach hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff.
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